01/15/25, 14:02
Heracross Moves
#213 | Shuckle | Pokédex Strategy Moves Database | Sneasel | #215 |
This Pokemon can learn: 74 moves!
Name: | Power: | Accuracy: | Type: | Target: | PP: | Description: |
---|---|---|---|---|---|---|
Facade | 70 | 100% | Chosen Target | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. | |
Work up | -- | --% | User | 30 | Raises the user's Atk and SpAtk. | |
Focus punch | 150 | 100% | Chosen Target | 20 | A powerful loyalty attack. The user flinches if hit. | |
Night slash | 70 | 100% | Chosen Target | 15 | High critical hit ratio | |
Helping hand | -- | --% | Partner | 20 | Boosts the power of the recipient's moves. | |
Swords dance | -- | --% | User | 30 | A fighting dance that sharply raises ATTACK. | |
Cut | 50 | 95% | Chosen Target | 30 | Cuts the foe with sharp scythes, claws, etc. | |
Revenge | 60 | 100% | Chosen Target | 10 | An attack that gains power if injured by the foe. | |
Vacuum wave | 40 | 100% | Chosen Target | 30 | Always strikes first | |
Focus blast | 120 | 70% | Chosen Target | 5 | May lower foe's SP.DEF one stage | |
Brick break | 75 | 100% | Chosen Target | 15 | Destroys barriers such as REFLECT and causes damage. | |
Knock off | 20 | 100% | Chosen Target | 20 | Knocks down the foe's held item to prevent its use. | |
Giga impact | 150 | 90% | Chosen Target | 5 | User cannot attack next turn | |
Rest | -- | --% | User | 10 | The user sleeps for 2 turns, restoring HP and status. | |
Rock slide | 75 | 90% | Opponents | 10 | Large boulders are hurled. May cause flinching. | |
Shadow claw | 70 | 100% | Chosen Target | 15 | High critical hit ratio | |
Secret power | 70 | 100% | Chosen Target | 20 | An attack with effects that vary by location. | |
Headbutt | 70 | 100% | Chosen Target | 15 | A ramming attack that may cause flinching. | |
Horn attack | 65 | 100% | Chosen Target | 25 | Jabs the foe with sharp horns. | |
Fury attack | 15 | 85% | Chosen Target | 20 | Jabs the foe 2 to 5 times with sharp horns, etc. | |
Substitute | -- | --% | User | 10 | Creates a decoy using 1/4 of the user's maximum HP. | |
Tackle | 50 | 100% | Chosen Target | 35 | Charges the foe with a full- body tackle. | |
Body slam | 85 | 100% | Chosen Target | 15 | A full-body slam that may cause paralysis. | |
Take down | 90 | 85% | Chosen Target | 20 | A reckless charge attack that also hurts the user. | |
Thief | 40 | 100% | Chosen Target | 10 | While attacking, it may steal the foe's held item. | |
Double-edge | 120 | 100% | Chosen Target | 15 | A life-risking tackle that also hurts the user. | |
Snore | 40 | 100% | Chosen Target | 15 | A loud attack that can be used only while asleep. | |
Leer | -- | 100% | Opponents | 30 | Frightens the foe with a leer to lower DEFENSE. | |
Flail | ??? | 100% | Chosen Target | 15 | Inflicts more damage when the user's HP is down. | |
Reversal | ??? | 100% | Chosen Target | 15 | Inflicts more damage when the user's HP is down. | |
Stone edge | 100 | 80% | Chosen Target | 5 | High critical hit ratio | |
Protect | -- | --% | User | 10 | Evades attack, but may fail if used in succession. | |
Captivate | -- | 100% | Opponents | 20 | Lowers opposite gender foe's SP.ATT two stages | |
Rock tomb | 50 | 80% | Chosen Target | 10 | Stops the foe from moving with rocks and cuts SPEED. | |
Bug bite | 60 | 100% | Chosen Target | 20 | Receives effect from foe's held berry | |
Hyper beam | 150 | 90% | Chosen Target | 5 | Powerful, but leaves the user immobile the next turn. | |
Low kick | ??? | 100% | Chosen Target | 20 | A kick that inflicts more damage on heavier foes. | |
Counter | ??? | 100% | Intermediate Target | 20 | Retaliates any physical hit with double the power. | |
Seismic toss | ??? | 100% | Chosen Target | 20 | Inflicts damage identical to the user's level. | |
Strength | 80 | 100% | Chosen Target | 15 | Builds enormous power, then slams the foe. | |
Aerial ace | 60 | --% | Chosen Target | 20 | An extremely speedy and unavoidable attack. | |
Endure | -- | --% | User | 10 | Endures any attack for 1 turn, leaving at least 1HP. | |
Iron defense | -- | --% | User | 15 | Hardens the body's surface to sharply raise DEFENSE. | |
False swipe | 40 | 100% | Chosen Target | 40 | An attack that leaves the foe with at least 1 HP. | |
Swagger | -- | 90% | Chosen Target | 15 | Confuses the foe, but also sharply raises ATTACK. | |
Bulk up | -- | --% | User | 20 | Bulks up the body to boost both ATTACK and DEFENSE. | |
Fury cutter | 20 | 95% | Chosen Target | 20 | An attack that intensifies on each successive hit. | |
Venoshock | 65 | 100% | Chosen Target | 10 | Doubles power if Target is poisoned. | |
Attract | -- | 100% | Chosen Target | 15 | Makes the opposite gender less likely to attack. | |
Sleep talk | -- | --% | User | 10 | Uses an own move randomly while asleep. | |
Return | ??? | 100% | Chosen Target | 20 | An attack that increases in power with friendship. | |
Smack down | 50 | 100% | Chosen Target | 15 | Makes Flying opponents succeptible to Ground moves. (100%) | |
Frustration | ??? | 100% | Chosen Target | 20 | An attack that is stronger if the TRAINER is disliked. | |
Earthquake | 100 | 100% | All but yourself | 10 | A powerful quake, but has no effect on flying foes. | |
Dig | 80 | 100% | Chosen Target | 10 | Digs underground the first turn and strikes next turn. | |
Toxic | -- | 90% | Chosen Target | 10 | Poisons the foe with an intensifying toxin. | |
Megahorn | 120 | 85% | Chosen Target | 10 | A brutal ramming attack using out-thrust horns. | |
Pursuit | 40 | 100% | Chosen Target | 20 | Inflicts bad damage if used on a foe switching out. | |
Natural gift | ??? | 100% | Chosen Target | 15 | Power and type of move depends on the held berry | |
Feint | 30 | 100% | Chosen Target | 10 | Only works when foe uses Protect or Detect | |
Mimic | -- | --% | Chosen Target | 10 | Copies a move used by the foe during one battle. | |
Round | 60 | 100% | Chosen Target | 15 | Raises Base Power the more Pokemon you have with the attack. | |
Double team | -- | --% | User | 15 | Creates illusory copies to raise evasiveness. | |
Hidden power | ??? | 100% | Chosen Target | 15 | The effectiveness varies with the user. | |
Harden | -- | --% | User | 30 | Stiffens the body's muscles to raise DEFENSE. | |
Close combat | 120 | 100% | Chosen Target | 5 | Lowers user's DEFENSE and SP.DEF | |
Rain dance | -- | --% | Field | 5 | Boosts the power of WATER- type moves for 5 turns. | |
Sunny day | -- | --% | Field | 5 | Boosts the power of FIRE- type moves for 5 turns. | |
Fling | ??? | 100% | Chosen Target | 10 | Hurls out held item, power depends on held item | |
Bide | ??? | --% | User | 10 | Endures attack for 2 turns to retaliate double. | |
Rock smash | 40 | 100% | Chosen Target | 15 | A rock-crushing attack that may lower DEFENSE. | |
Retaliate | 70 | 100% | Chosen Target | 5 | Deals more damage if teammate was KO'd last turn. | |
Struggle bug | 30 | 100% | Opponents | 20 | May decrease opponent's Special Attack by 1 stage. | |
Bulldoze | 60 | 100% | All but yourself | 20 | May decrease opponent's Speed by 1 stage. |
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