01/15/25, 13:37
Klinklang Moves
#600 Klang Pokédex Strategy Moves Database Tynamo #602


This Pokemon can learn: 36 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Volt switch 70 100% Chosen Target 20 Switch to another Pokémon
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Charge beam 50 90% Chosen Target 10 High chance of raising user's SP.ATT one stage
Zap cannon 120 50% Chosen Target 5 Powerful and sure to cause paralysis, but inaccurate.
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Giga impact 150 90% Chosen Target 5 User cannot attack next turn
Charge -- --% User 20 Charges power to boost the electric move used next.
Thundershock 40 100% Chosen Target 30 An electrical attack that may paralyze the foe.
Thunderbolt 95 100% Chosen Target 15 A strong electrical attack that may paralyze the foe.
Vicegrip 55 100% Chosen Target 30 Grips the foe with large and powerful pincers.
Thunder wave -- 100% Chosen Target 20 A weak jolt of electricity that paralyzes the foe.
Thunder 120 70% Chosen Target 10 A lightning attack that may cause paralysis.
Lock-on -- --% Chosen Target 5 Locks on to the foe to ensure the next move hits.
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Sandstorm -- --% Field 10 Causes a sandstorm that rages for several turns.
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
Bind 15 85% Chosen Target 20 Binds and squeezes the foe for 2 to 5 turns.
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Mirror shot 65 85% Chosen Target 10 May lower opponent's accuracy one stage
Flash cannon 80 100% Chosen Target 10 May lower foe's SP.ATT one stage
Metal sound -- 85% Chosen Target 40 Emits a horrible screech that sharply lowers SP. DEF.
Hyper beam 150 90% Chosen Target 5 Powerful, but leaves the user immobile the next turn.
Trick room -- --% Field 5 Slower Pok�mon attacks first in 5 turns
Gear grind 50 85% Chosen Target 15 Strikes twice.
Rock polish -- --% User 20 Raises users SPEED two stages
Rock smash 40 100% Chosen Target 15 A rock-crushing attack that may lower DEFENSE.
Shift gear -- --% User 10 Increases the user's Atk 1 stage and Spe 2 stages.
Discharge 80 100% All but yourself 15 May induce paralysis
Screech -- 85% Chosen Target 40 Emits a screech to sharply reduce the foe's DEFENSE.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Autotomize -- --% User 15 Sharply raises Speed.
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Protect -- --% User 10 Evades attack, but may fail if used in succession.







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