03/28/24, 12:50
Lillipup Moves
#505 Watchog Pokédex Strategy Moves Database Herdier #507


This Pokemon can learn: 47 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Howl -- --% User 40 Howls to raise the spirit and boosts ATTACK.
Helping hand -- --% Partner 20 Boosts the power of the recipient's moves.
Endure -- --% User 10 Endures any attack for 1 turn, leaving at least 1HP.
Charm -- 100% Chosen Target 20 Charms the foe and sharply reduces its ATTACK.
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Attract -- 100% Chosen Target 15 Makes the opposite gender less likely to attack.
Yawn -- --% Chosen Target 10 Lulls the foe into yawning, then sleeping next turn.
Giga impact 150 90% Chosen Target 5 User cannot attack next turn
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Thunderbolt 95 100% Chosen Target 15 A strong electrical attack that may paralyze the foe.
Snarl 55 95% Opponents 15 May decrease opponent's Special Attack by 1 stage.
Thunder wave -- 100% Chosen Target 20 A weak jolt of electricity that paralyzes the foe.
Thunder fang 65 95% Chosen Target 15 Has a chance of paralyzing and flinching the foe
Ice fang 65 95% Chosen Target 15 Has a chance of freezing and flinching the foe
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Fire fang 65 95% Chosen Target 15 Has a chance of burning and flinching the foe
Dig 80 100% Chosen Target 10 Digs underground the first turn and strikes next turn.
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Pursuit 40 100% Chosen Target 20 Inflicts bad damage if used on a foe switching out.
Sand-attack -- 100% Chosen Target 15 Reduces the foe's accuracy by hurling sand in its face.
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Tackle 50 100% Chosen Target 35 Charges the foe with a full- body tackle.
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Take down 90 85% Chosen Target 20 A reckless charge attack that also hurts the user.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Rain dance -- --% Field 5 Boosts the power of WATER- type moves for 5 turns.
Sunny day -- --% Field 5 Boosts the power of FIRE- type moves for 5 turns.
Crunch 80 100% Chosen Target 15 Crunches with sharp fangs. May lower DEF.
Leer -- 100% Opponents 30 Frightens the foe with a leer to lower DEFENSE.
Bite 60 100% Chosen Target 25 Bites with vicious fangs. May cause flinching.
Reversal ??? 100% Chosen Target 15 Inflicts more damage when the user's HP is down.
Retaliate 70 100% Chosen Target 5 Deals more damage if teammate was KO'd last turn.
Roar -- 100% Chosen Target 20 Makes the foe flee to end the battle.
Shadow ball 80 100% Chosen Target 15 Hurls a black blob that may lower the foe's SP. DEF.
Odor sleuth -- --% Chosen Target 40 Negates the foe's efforts to heighten evasiveness.
Rock smash 40 100% Chosen Target 15 A rock-crushing attack that may lower DEFENSE.
Protect -- --% User 10 Evades attack, but may fail if used in succession.
Rock tomb 50 80% Chosen Target 10 Stops the foe from moving with rocks and cuts SPEED.
Last resort 140 100% Chosen Target 5 Only usable when all other attacks have been used
Lick 20 100% Chosen Target 30 Licks with a long tongue to injure. May also paralyze.
Mud-slap 20 100% Chosen Target 10 Hurls mud in the foe's face to reduce its accuracy.
Work up -- --% User 30 Raises the user's Atk and SpAtk.
Wild charge 90 100% Chosen Target 15 Returns to user 1/4 of HP lost by opponent due to this attack (recoil).
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Aerial ace 60 --% Chosen Target 20 An extremely speedy and unavoidable attack.







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