01/15/25, 14:09
Magnemite Moves
#080 Slowbro Pokédex Strategy Moves Database Magneton #082


This Pokemon can learn: 55 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Endure -- --% User 10 Endures any attack for 1 turn, leaving at least 1HP.
Rollout 30 90% Chosen Target 20 An attack lasting 5 turns with rising intensity.
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Spark 65 100% Chosen Target 20 An electrified tackle that may paralyze the foe.
Magic coat -- --% User 15 Reflects special effects back to the attacker.
Recycle -- --% User 10 Recycles a used item for one more use.
Sleep talk -- --% User 10 Uses an own move randomly while asleep.
Flash -- 100% Chosen Target 20 Looses a powerful blast of light that cuts accuracy.
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Shock wave 60 --% Chosen Target 20 A fast and unavoidable electric attack.
Electro ball ??? 100% Chosen Target 10 Has a higher Base Power the higher your speed is compared to the target.
Thundershock 40 100% Chosen Target 30 An electrical attack that may paralyze the foe.
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Thunderbolt 95 100% Chosen Target 15 A strong electrical attack that may paralyze the foe.
Explosion 250 100% All but yourself 5 Inflicts severe damage but makes the user faint.
Thunder wave -- 100% Chosen Target 20 A weak jolt of electricity that paralyzes the foe.
Thunder 120 70% Chosen Target 10 A lightning attack that may cause paralysis.
Gravity -- --% Field 5 Disables moves that fly or levitate in 5 turns
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Secret power 70 100% Chosen Target 20 An attack with effects that vary by location.
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
Gyro ball ??? 100% Chosen Target 5 Power depends on foe's SPEED
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Mirror shot 65 85% Chosen Target 10 May lower opponent's accuracy one stage
Flash cannon 80 100% Chosen Target 10 May lower foe's SP.ATT one stage
Natural gift ??? 100% Chosen Target 15 Power and type of move depends on the held berry
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Discharge 80 100% All but yourself 15 May induce paralysis
Tackle 50 100% Chosen Target 35 Charges the foe with a full- body tackle.
Mimic -- --% Chosen Target 10 Copies a move used by the foe during one battle.
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Screech -- 85% Chosen Target 40 Emits a screech to sharply reduce the foe's DEFENSE.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Double-edge 120 100% Chosen Target 15 A life-risking tackle that also hurts the user.
Rain dance -- --% Field 5 Boosts the power of WATER- type moves for 5 turns.
Snore 40 100% Chosen Target 15 A loud attack that can be used only while asleep.
Sunny day -- --% Field 5 Boosts the power of FIRE- type moves for 5 turns.
Magnet bomb 60 --% Chosen Target 20 Cannot miss
Psych up -- --% Chosen Target 10 Copies the foe's effect(s) and gives to the user.
Light screen -- --% Team Side 30 Creates a wall of light that lowers SP. ATK damage.
Reflect -- --% Team Side 20 Creates a wall of light that weakens physical attacks.
Supersonic -- 55% Chosen Target 20 Emits bizarre sound waves that may confuse the foe.
Protect -- --% User 10 Evades attack, but may fail if used in succession.
Charge beam 50 90% Chosen Target 10 High chance of raising user's SP.ATT one stage
Sonicboom ??? 90% Chosen Target 20 Launches shock waves that always inflict 20 HP damage.
Metal sound -- 85% Chosen Target 40 Emits a horrible screech that sharply lowers SP. DEF.
Volt switch 70 100% Chosen Target 20 Switch to another Pokémon
Signal beam 75 100% Chosen Target 15 A strange beam attack that may confuse the foe.
Zap cannon 120 50% Chosen Target 5 Powerful and sure to cause paralysis, but inaccurate.
Magnet rise -- --% User 10 Changes own ability to levitate
Wild charge 90 100% Chosen Target 15 Returns to user 1/4 of HP lost by opponent due to this attack (recoil).
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Swift 60 --% Opponents 20 Sprays star-shaped rays that never miss.
Lock-on -- --% Chosen Target 5 Locks on to the foe to ensure the next move hits.
Iron defense -- --% User 15 Hardens the body's surface to sharply raise DEFENSE.







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