01/15/25, 12:07
Munna Moves
#516 | Simipour | Pokédex Strategy Moves Database | Musharna | #518 |
This Pokemon can learn: 54 moves!
Name: | Power: | Accuracy: | Type: | Target: | PP: | Description: |
---|---|---|---|---|---|---|
Helping hand | -- | --% | Partner | 20 | Boosts the power of the recipient's moves. | |
Dream eater | 100 | 100% | Chosen Target | 15 | Takes one half the damage inflicted on a sleeping foe. | |
Psyshock | 80 | 100% | Chosen Target | 10 | Calculate's damage with the target's Def stat. | |
Swagger | -- | 90% | Chosen Target | 15 | Confuses the foe, but also sharply raises ATTACK. | |
Telekinesis | -- | --% | Chosen Target | 15 | Makes Target easier to hit for 3 turns. | |
Magic coat | -- | --% | User | 15 | Reflects special effects back to the attacker. | |
Energy ball | 80 | 100% | Chosen Target | 10 | May lower foe's SP.DEF one stage | |
Calm mind | -- | --% | User | 20 | Raises SP. ATK and SP. DEF by focusing the mind. | |
Attract | -- | 100% | Chosen Target | 15 | Makes the opposite gender less likely to attack. | |
Yawn | -- | --% | Chosen Target | 10 | Lulls the foe into yawning, then sleeping next turn. | |
Sleep talk | -- | --% | User | 10 | Uses an own move randomly while asleep. | |
Flash | -- | 100% | Chosen Target | 20 | Looses a powerful blast of light that cuts accuracy. | |
Psywave | ??? | 80% | Chosen Target | 15 | Attacks with a psychic wave of varying intensity. | |
Return | ??? | 100% | Chosen Target | 20 | An attack that increases in power with friendship. | |
Synchronoise | 70 | 100% | All but yourself | 15 | Deals more damage if Target is the same type as User. | |
Frustration | ??? | 100% | Chosen Target | 20 | An attack that is stronger if the TRAINER is disliked. | |
Imprison | -- | --% | User | 10 | Prevents foes from using moves known by the user. | |
Safeguard | -- | --% | Team Side | 25 | A mystical force prevents all status problems. | |
Thunder wave | -- | 100% | Chosen Target | 20 | A weak jolt of electricity that paralyzes the foe. | |
Rest | -- | --% | User | 10 | The user sleeps for 2 turns, restoring HP and status. | |
Secret power | 70 | 100% | Chosen Target | 20 | An attack with effects that vary by location. | |
Rock slide | 75 | 90% | Opponents | 10 | Large boulders are hurled. May cause flinching. | |
Toxic | -- | 90% | Chosen Target | 10 | Poisons the foe with an intensifying toxin. | |
Gyro ball | ??? | 100% | Chosen Target | 5 | Power depends on foe's SPEED | |
Baton pass | -- | --% | User | 40 | Switches out the user while keeping effects in play. | |
Zen headbutt | 80 | 90% | Chosen Target | 15 | May cause foe to flinch. | |
Round | 60 | 100% | Chosen Target | 15 | Raises Base Power the more Pokemon you have with the attack. | |
Psychic | 90 | 100% | Chosen Target | 10 | A powerful psychic attack that may lower SP. DEF. | |
Hypnosis | -- | 60% | Chosen Target | 20 | A hypnotizing move that may induce sleep. | |
Substitute | -- | --% | User | 10 | Creates a decoy using 1/4 of the user's maximum HP. | |
Trick room | -- | --% | Field | 5 | Slower Pok�mon attacks first in 5 turns | |
Stored power | 20 | 100% | Chosen Target | 10 | The more the User's stats are raised, the more damage this attack deals. | |
Moonlight | -- | --% | User | 5 | Restores HP. The amount varies with the weather. | |
Hidden power | ??? | 100% | Chosen Target | 15 | The effectiveness varies with the user. | |
Double team | -- | --% | User | 15 | Creates illusory copies to raise evasiveness. | |
Nightmare | -- | 100% | Chosen Target | 15 | Inflicts 1/4 damage on a sleeping foe every turn. | |
Rain dance | -- | --% | Field | 5 | Boosts the power of WATER- type moves for 5 turns. | |
Curse | -- | --% | Intermediate Target | 10 | A move that functions differently for GHOSTS. | |
Psych up | -- | --% | Chosen Target | 10 | Copies the foe's effect(s) and gives to the user. | |
Defense curl | -- | --% | User | 40 | Curls up to conceal weak spots and raise DEFENSE. | |
Barrier | -- | --% | User | 30 | Creates a barrier that sharply raises DEFENSE. | |
Light screen | -- | --% | Team Side | 30 | Creates a wall of light that lowers SP. ATK damage. | |
Shadow ball | 80 | 100% | Chosen Target | 15 | Hurls a black blob that may lower the foe's SP. DEF. | |
Lucky chant | -- | --% | Team Side | 30 | Foe cannot have critical hits for 5 turns | |
Future sight | 100 | 100% | Chosen Target | 10 | Heightens inner power to strike 2 turns later. | |
Reflect | -- | --% | Team Side | 20 | Creates a wall of light that weakens physical attacks. | |
Protect | -- | --% | User | 10 | Evades attack, but may fail if used in succession. | |
Charge beam | 50 | 90% | Chosen Target | 10 | High chance of raising user's SP.ATT one stage | |
Rock tomb | 50 | 80% | Chosen Target | 10 | Stops the foe from moving with rocks and cuts SPEED. | |
Sonicboom | ??? | 90% | Chosen Target | 20 | Launches shock waves that always inflict 20 HP damage. | |
Torment | -- | 100% | Chosen Target | 15 | Torments the foe and stops successive use of a move. | |
Psybeam | 65 | 100% | Chosen Target | 20 | Fires a peculiar ray that may confuse the foe. | |
Facade | 70 | 100% | Chosen Target | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. | |
Swift | 60 | --% | Opponents | 20 | Sprays star-shaped rays that never miss. |
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