05/14/24, 18:17
Solosis Moves
#576 Gothitelle Pokédex Strategy Moves Database Duosion #578


This Pokemon can learn: 52 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Wonder room -- --% Field 10 All Def and SpD swapped for 5 turns.
Charm -- 100% Chosen Target 20 Charms the foe and sharply reduces its ATTACK.
Trick -- 100% Chosen Target 10 Tricks the foe into trading held items.
Dream eater 100 100% Chosen Target 15 Takes one half the damage inflicted on a sleeping foe.
Psyshock 80 100% Chosen Target 10 Calculate's damage with the target's Def stat.
Rollout 30 90% Chosen Target 20 An attack lasting 5 turns with rising intensity.
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Telekinesis -- --% Chosen Target 15 Makes Target easier to hit for 3 turns.
Energy ball 80 100% Chosen Target 10 May lower foe's SP.DEF one stage
Calm mind -- --% User 20 Raises SP. ATK and SP. DEF by focusing the mind.
Attract -- 100% Chosen Target 15 Makes the opposite gender less likely to attack.
Flash -- 100% Chosen Target 20 Looses a powerful blast of light that cuts accuracy.
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Psywave ??? 80% Chosen Target 15 Attacks with a psychic wave of varying intensity.
Endeavor ??? 100% Chosen Target 5 Gains power if the user's HP is lower than the foe's HP.
Skill swap -- --% Chosen Target 10 The user swaps special abilities with the target.
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Acid armor -- --% User 40 Liquifies the user's body to sharply raise DEFENSE.
Safeguard -- --% Team Side 25 A mystical force prevents all status problems.
Imprison -- --% User 10 Prevents foes from using moves known by the user.
Explosion 250 100% All but yourself 5 Inflicts severe damage but makes the user faint.
Thunder wave -- 100% Chosen Target 20 A weak jolt of electricity that paralyzes the foe.
Pain split -- --% Chosen Target 20 Adds the user and foe's HP, then shares them equally.
Thunder 120 70% Chosen Target 10 A lightning attack that may cause paralysis.
Snatch -- --% User 10 Steals the effects of the move the foe uses next.
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Secret power 70 100% Chosen Target 20 An attack with effects that vary by location.
Rock slide 75 90% Opponents 10 Large boulders are hurled. May cause flinching.
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
Gyro ball ??? 100% Chosen Target 5 Power depends on foe's SPEED
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Psychic 90 100% Chosen Target 10 A powerful psychic attack that may lower SP. DEF.
Flash cannon 80 100% Chosen Target 10 May lower foe's SP.ATT one stage
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Trick room -- --% Field 5 Slower Pok�mon attacks first in 5 turns
Night shade ??? 100% Chosen Target 15 Inflicts damage identical to the user's level.
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Embargo -- 100% Chosen Target 15 Foe is unable to use held items
Recover -- --% User 10 Recovers up to half the user's maximum HP.
Rain dance -- --% Field 5 Boosts the power of WATER- type moves for 5 turns.
Heal block -- 100% Opponents 15 Foe is unable to restore HP in 5 turns
Confuse ray -- 100% Chosen Target 10 A sinister ray that confuses the foe.
Astonish 30 100% Chosen Target 15 An attack that may shock the foe into flinching.
Psych up -- --% Chosen Target 10 Copies the foe's effect(s) and gives to the user.
Light screen -- --% Team Side 30 Creates a wall of light that lowers SP. ATK damage.
Shadow ball 80 100% Chosen Target 15 Hurls a black blob that may lower the foe's SP. DEF.
Future sight 100 100% Chosen Target 10 Heightens inner power to strike 2 turns later.
Reflect -- --% Team Side 20 Creates a wall of light that weakens physical attacks.
Protect -- --% User 10 Evades attack, but may fail if used in succession.
Rock tomb 50 80% Chosen Target 10 Stops the foe from moving with rocks and cuts SPEED.
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.







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