01/15/25, 11:51
Spinda Moves
#326 Grumpig Pokédex Strategy Moves Database Trapinch #328


This Pokemon can learn: 93 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Work up -- --% User 30 Raises the user's Atk and SpAtk.
Focus punch 150 100% Chosen Target 20 A powerful loyalty attack. The user flinches if hit.
Smellingsalt 60 100% Chosen Target 10 Powerful against paralyzed foes, but also heals them.
Wild charge 90 100% Chosen Target 15 Returns to user 1/4 of HP lost by opponent due to this attack (recoil).
Mega punch 80 85% Chosen Target 20 A strong punch thrown with incredible power.
Dream eater 100 100% Chosen Target 15 Takes one half the damage inflicted on a sleeping foe.
Fire punch 75 100% Chosen Target 15 A fiery punch that may burn the foe.
Ice punch 75 100% Chosen Target 15 An icy punch that may freeze the foe.
Helping hand -- --% Partner 20 Boosts the power of the recipient's moves.
Trick -- 100% Chosen Target 10 Tricks the foe into trading held items.
Thunderpunch 75 100% Chosen Target 15 An electrified punch that may paralyze the foe.
Role play -- --% Chosen Target 10 Mimics the target and copies its special ability.
Wish -- --% User 10 A wish that restores HP. It takes time to work.
Assist -- --% User 20 Attacks randomly with one of the partner's moves.
Dizzy punch 70 100% Chosen Target 10 A rhythmic punch that may confuse the foe.
Recycle -- --% User 10 Recycles a used item for one more use.
Drain punch 75 100% Chosen Target 10 User recovers half the damage inflicted
Flash -- 100% Chosen Target 20 Looses a powerful blast of light that cuts accuracy.
Brick break 75 100% Chosen Target 15 Destroys barriers such as REFLECT and causes damage.
Skill swap -- --% Chosen Target 10 The user swaps special abilities with the target.
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Mega kick 120 75% Chosen Target 5 An extremely powerful kick with intense force.
Rock slide 75 90% Opponents 10 Large boulders are hurled. May cause flinching.
Snatch -- --% User 10 Steals the effects of the move the foe uses next.
Secret power 70 100% Chosen Target 20 An attack with effects that vary by location.
Headbutt 70 100% Chosen Target 15 A ramming attack that may cause flinching.
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Tackle 50 100% Chosen Target 35 Charges the foe with a full- body tackle.
Psycho cut 70 100% Chosen Target 20 high critical hit ratio
Body slam 85 100% Chosen Target 15 A full-body slam that may cause paralysis.
Zen headbutt 80 90% Chosen Target 15 May cause foe to flinch.
Teeter dance -- 100% All but yourself 20 Confuses all POKEMON on the scene.
Thief 40 100% Chosen Target 10 While attacking, it may steal the foe's held item.
Thrash 120 100% Random Target 10 A rampage of 2 to 3 turns that confuses the user.
Double-edge 120 100% Chosen Target 15 A life-risking tackle that also hurts the user.
Trick room -- --% Field 5 Slower Pok�mon attacks first in 5 turns
Nightmare -- 100% Chosen Target 15 Inflicts 1/4 damage on a sleeping foe every turn.
Snore 40 100% Chosen Target 15 A loud attack that can be used only while asleep.
Flail ??? 100% Chosen Target 15 Inflicts more damage when the user's HP is down.
Sing -- 55% Chosen Target 15 A soothing song lulls the foe into a deep slumber.
Disable -- 100% Chosen Target 20 Psychically disables one of the foe's moves.
Fake tears -- 100% Chosen Target 20 Feigns crying to sharply lower the foe's SP. DEF.
Protect -- --% User 10 Evades attack, but may fail if used in succession.
Captivate -- 100% Opponents 20 Lowers opposite gender foe's SP.ATT two stages
Faint attack 60 --% Chosen Target 20 Draws the foe close, then strikes without fail.
Rock tomb 50 80% Chosen Target 10 Stops the foe from moving with rocks and cuts SPEED.
Mud-slap 20 100% Chosen Target 10 Hurls mud in the foe's face to reduce its accuracy.
Psybeam 65 100% Chosen Target 20 Fires a peculiar ray that may confuse the foe.
Icy wind 55 95% Opponents 15 A chilling attack that lowers the foe's SPEED.
Low kick ??? 100% Chosen Target 20 A kick that inflicts more damage on heavier foes.
Counter ??? 100% Intermediate Target 20 Retaliates any physical hit with double the power.
Seismic toss ??? 100% Chosen Target 20 Inflicts damage identical to the user's level.
Strength 80 100% Chosen Target 15 Builds enormous power, then slams the foe.
Endure -- --% User 10 Endures any attack for 1 turn, leaving at least 1HP.
Rollout 30 90% Chosen Target 20 An attack lasting 5 turns with rising intensity.
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Attract -- 100% Chosen Target 15 Makes the opposite gender less likely to attack.
Sleep talk -- --% User 10 Uses an own move randomly while asleep.
Calm mind -- --% User 20 Raises SP. ATK and SP. DEF by focusing the mind.
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Safeguard -- --% Team Side 25 A mystical force prevents all status problems.
Shock wave 60 --% Chosen Target 20 A fast and unavoidable electric attack.
Water pulse 60 100% Chosen Target 20 Attacks with ultrasonic waves. May confuse the foe
Dig 80 100% Chosen Target 10 Digs underground the first turn and strikes next turn.
Dynamicpunch 100 50% Chosen Target 5 Powerful and sure to cause confusion, but inaccurate.
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
Psychic 90 100% Chosen Target 10 A powerful psychic attack that may lower SP. DEF.
Baton pass -- --% User 40 Switches out the user while keeping effects in play.
Hypnosis -- 60% Chosen Target 20 A hypnotizing move that may induce sleep.
Encore -- 100% Chosen Target 5 Makes the foe repeat its last move over 2 to 6 turns.
Rapid spin 20 100% Chosen Target 40 Spins the body at high speed to strike the foe.
Natural gift ??? 100% Chosen Target 15 Power and type of move depends on the held berry
Mimic -- --% Chosen Target 10 Copies a move used by the foe during one battle.
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Rain dance -- --% Field 5 Boosts the power of WATER- type moves for 5 turns.
Sunny day -- --% Field 5 Boosts the power of FIRE- type moves for 5 turns.
Defense curl -- --% User 40 Curls up to conceal weak spots and raise DEFENSE.
Fling ??? 100% Chosen Target 10 Hurls out held item, power depends on held item
Psych up -- --% Chosen Target 10 Copies the foe's effect(s) and gives to the user.
Shadow ball 80 100% Chosen Target 15 Hurls a black blob that may lower the foe's SP. DEF.
Rock smash 40 100% Chosen Target 15 A rock-crushing attack that may lower DEFENSE.
Metronome -- --% User 10 Waggles a finger to use any POKEMON move at random.
Retaliate 70 100% Chosen Target 5 Deals more damage if teammate was KO'd last turn.
Copycat -- --% User 20 Copies foe's last move
Fake out 40 100% Chosen Target 10 A 1st-turn, 1st-strike move that causes flinching.
Uproar 90 100% Random Target 10 Causes an uproar for 2 to 5 turns and prevents sleep.
Last resort 140 100% Chosen Target 5 Only usable when all other attacks have been used
Sucker punch 80 100% Chosen Target 5 Always strikes first, but fails if foe is not using attacking move
Swift 60 --% Opponents 20 Sprays star-shaped rays that never miss.







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