05/08/24, 13:07
Banette Moves
#353 Shuppet Pokédex Strategy Moves Database Duskull #355


This Pokemon can learn: 78 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Dark pulse 80 100% Chosen Target 15 May cause foe to flinch
Taunt -- 100% Chosen Target 20 Taunts the foe into only using attack moves.
Dream eater 100 100% Chosen Target 15 Takes one half the damage inflicted on a sleeping foe.
Helping hand -- --% Partner 20 Boosts the power of the recipient's moves.
Trick -- 100% Chosen Target 10 Tricks the foe into trading held items.
Role play -- --% Chosen Target 10 Mimics the target and copies its special ability.
Magic coat -- --% User 15 Reflects special effects back to the attacker.
Flash -- 100% Chosen Target 20 Looses a powerful blast of light that cuts accuracy.
Knock off 20 100% Chosen Target 20 Knocks down the foe's held item to prevent its use.
Giga impact 150 90% Chosen Target 5 User cannot attack next turn
Skill swap -- --% Chosen Target 10 The user swaps special abilities with the target.
Imprison -- --% User 10 Prevents foes from using moves known by the user.
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Grudge -- --% User 5 If the user faints, deletes the PP of the final move.
Snatch -- --% User 10 Steals the effects of the move the foe uses next.
Shadow claw 70 100% Chosen Target 15 High critical hit ratio
Secret power 70 100% Chosen Target 20 An attack with effects that vary by location.
Headbutt 70 100% Chosen Target 15 A ramming attack that may cause flinching.
Shadow sneak 40 100% Chosen Target 30 Always strikes first
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Body slam 85 100% Chosen Target 15 A full-body slam that may cause paralysis.
Thief 40 100% Chosen Target 10 While attacking, it may steal the foe's held item.
Double-edge 120 100% Chosen Target 15 A life-risking tackle that also hurts the user.
Trick room -- --% Field 5 Slower Pok�mon attacks first in 5 turns
Nightmare -- 100% Chosen Target 15 Inflicts 1/4 damage on a sleeping foe every turn.
Snore 40 100% Chosen Target 15 A loud attack that can be used only while asleep.
Curse -- --% Intermediate Target 10 A move that functions differently for GHOSTS.
Gunk shot 120 70% Chosen Target 5 May poison foe
Astonish 30 100% Chosen Target 15 An attack that may shock the foe into flinching.
Spite -- 100% Chosen Target 10 Spitefully cuts the PP of the foe's last move.
Disable -- 100% Chosen Target 20 Psychically disables one of the foe's moves.
Protect -- --% User 10 Evades attack, but may fail if used in succession.
Captivate -- 100% Opponents 20 Lowers opposite gender foe's SP.ATT two stages
Faint attack 60 --% Chosen Target 20 Draws the foe close, then strikes without fail.
Charge beam 50 90% Chosen Target 10 High chance of raising user's SP.ATT one stage
Mud-slap 20 100% Chosen Target 10 Hurls mud in the foe's face to reduce its accuracy.
Foresight -- --% Chosen Target 40 Negates the foe's efforts to heighten evasiveness.
Destiny bond -- --% User 5 If the user faints, the foe is also made to faint.
Hyper beam 150 90% Chosen Target 5 Powerful, but leaves the user immobile the next turn.
Icy wind 55 95% Opponents 15 A chilling attack that lowers the foe's SPEED.
Endure -- --% User 10 Endures any attack for 1 turn, leaving at least 1HP.
Ominous wind 60 100% Chosen Target 5 May raise all user's stats one stage
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Attract -- 100% Chosen Target 15 Makes the opposite gender less likely to attack.
Sleep talk -- --% User 10 Uses an own move randomly while asleep.
Telekinesis -- --% Chosen Target 15 Makes Target easier to hit for 3 turns.
Calm mind -- --% User 20 Raises SP. ATK and SP. DEF by focusing the mind.
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Thunderbolt 95 100% Chosen Target 15 A strong electrical attack that may paralyze the foe.
Thunder wave -- 100% Chosen Target 20 A weak jolt of electricity that paralyzes the foe.
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Thunder 120 70% Chosen Target 10 A lightning attack that may cause paralysis.
Shock wave 60 --% Chosen Target 20 A fast and unavoidable electric attack.
Pain split -- --% Chosen Target 20 Adds the user and foe's HP, then shares them equally.
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
Psychic 90 100% Chosen Target 10 A powerful psychic attack that may lower SP. DEF.
Pursuit 40 100% Chosen Target 20 Inflicts bad damage if used on a foe switching out.
Natural gift ??? 100% Chosen Target 15 Power and type of move depends on the held berry
Night shade ??? 100% Chosen Target 15 Inflicts damage identical to the user's level.
Mimic -- --% Chosen Target 10 Copies a move used by the foe during one battle.
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Screech -- 85% Chosen Target 40 Emits a screech to sharply reduce the foe's DEFENSE.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Payback 50 100% Chosen Target 10 Power doubles if user receives damage first
Rain dance -- --% Field 5 Boosts the power of WATER- type moves for 5 turns.
Confuse ray -- 100% Chosen Target 10 A sinister ray that confuses the foe.
Sunny day -- --% Field 5 Boosts the power of FIRE- type moves for 5 turns.
Embargo -- 100% Chosen Target 15 Foe is unable to use held items
Fling ??? 100% Chosen Target 10 Hurls out held item, power depends on held item
Hex 50 100% Chosen Target 10 Doubles in power if the target has a status ailment.
Psych up -- --% Chosen Target 10 Copies the foe's effect(s) and gives to the user.
Shadow ball 80 100% Chosen Target 15 Hurls a black blob that may lower the foe's SP. DEF.
Metronome -- --% User 10 Waggles a finger to use any POKEMON move at random.
Sucker punch 80 100% Chosen Target 5 Always strikes first, but fails if foe is not using attacking move
Torment -- 100% Chosen Target 15 Torments the foe and stops successive use of a move.
Will-o-wisp -- 75% Chosen Target 15 Inflicts a burn on the foe with intense fire.







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