03/28/24, 19:35
Bronzong Moves
#436 Bronzor Pokédex Strategy Moves Database Bonsly #438


This Pokemon can learn: 69 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Rock polish -- --% User 20 Raises users SPEED two stages
Dream eater 100 100% Chosen Target 15 Takes one half the damage inflicted on a sleeping foe.
Trick -- 100% Chosen Target 10 Tricks the foe into trading held items.
Recycle -- --% User 10 Recycles a used item for one more use.
Flash -- 100% Chosen Target 20 Looses a powerful blast of light that cuts accuracy.
Explosion 250 100% All but yourself 5 Inflicts severe damage but makes the user faint.
Giga impact 150 90% Chosen Target 5 User cannot attack next turn
Skill swap -- --% Chosen Target 10 The user swaps special abilities with the target.
Imprison -- --% User 10 Prevents foes from using moves known by the user.
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Rock slide 75 90% Opponents 10 Large boulders are hurled. May cause flinching.
Secret power 70 100% Chosen Target 20 An attack with effects that vary by location.
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Tackle 50 100% Chosen Target 35 Charges the foe with a full- body tackle.
Zen headbutt 80 90% Chosen Target 15 May cause foe to flinch.
Flash cannon 80 100% Chosen Target 10 May lower foe's SP.ATT one stage
Trick room -- --% Field 5 Slower Pok�mon attacks first in 5 turns
Snore 40 100% Chosen Target 15 A loud attack that can be used only while asleep.
Iron head 80 100% Chosen Target 15 May cause opponent to flinch
Protect -- --% User 10 Evades attack, but may fail if used in succession.
Stealth rock -- --% Opposing Team 20 Causes damage when foe switches Pok�mon
Grass knot ??? 100% Chosen Target 20 Power increases if foe is heavy
Faint attack 60 --% Chosen Target 20 Draws the foe close, then strikes without fail.
Rock tomb 50 80% Chosen Target 10 Stops the foe from moving with rocks and cuts SPEED.
Charge beam 50 90% Chosen Target 10 High chance of raising user's SP.ATT one stage
Signal beam 75 100% Chosen Target 15 A strange beam attack that may confuse the foe.
Hyper beam 150 90% Chosen Target 5 Powerful, but leaves the user immobile the next turn.
Extrasensory 80 100% Chosen Target 30 Attacks with a peculiar power. May cause flinching.
Sandstorm -- --% Field 10 Causes a sandstorm that rages for several turns.
Strength 80 100% Chosen Target 15 Builds enormous power, then slams the foe.
Iron defense -- --% User 15 Hardens the body's surface to sharply raise DEFENSE.
Endure -- --% User 10 Endures any attack for 1 turn, leaving at least 1HP.
Block -- --% Chosen Target 5 Blocks the foe's way to prevent escape.
Rollout 30 90% Chosen Target 20 An attack lasting 5 turns with rising intensity.
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Solarbeam 120 100% Chosen Target 10 Absorbs light in one turn, then attacks next turn.
Psyshock 80 100% Chosen Target 10 Calculate's damage with the target's Def stat.
Sleep talk -- --% User 10 Uses an own move randomly while asleep.
Telekinesis -- --% Chosen Target 15 Makes Target easier to hit for 3 turns.
Calm mind -- --% User 20 Raises SP. ATK and SP. DEF by focusing the mind.
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Safeguard -- --% Team Side 25 A mystical force prevents all status problems.
Earthquake 100 100% All but yourself 10 A powerful quake, but has no effect on flying foes.
Heavy slam ??? 100% Chosen Target 10 The heavier the user is, the more damage it deals.
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
Confusion 50 100% Chosen Target 25 A psychic attack that may cause confusion.
Gravity -- --% Field 5 Disables moves that fly or levitate in 5 turns
Psychic 90 100% Chosen Target 10 A powerful psychic attack that may lower SP. DEF.
Hypnosis -- 60% Chosen Target 20 A hypnotizing move that may induce sleep.
Gyro ball ??? 100% Chosen Target 5 Power depends on foe's SPEED
Natural gift ??? 100% Chosen Target 15 Power and type of move depends on the held berry
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Payback 50 100% Chosen Target 10 Power doubles if user receives damage first
Rain dance -- --% Field 5 Boosts the power of WATER- type moves for 5 turns.
Confuse ray -- 100% Chosen Target 10 A sinister ray that confuses the foe.
Sunny day -- --% Field 5 Boosts the power of FIRE- type moves for 5 turns.
Psych up -- --% Chosen Target 10 Copies the foe's effect(s) and gives to the user.
Light screen -- --% Team Side 30 Creates a wall of light that lowers SP. ATK damage.
Heal block -- 100% Opponents 15 Foe is unable to restore HP in 5 turns
Ancientpower 60 100% Chosen Target 5 An attack that may raise all stats.
Reflect -- --% Team Side 20 Creates a wall of light that weakens physical attacks.
Shadow ball 80 100% Chosen Target 15 Hurls a black blob that may lower the foe's SP. DEF.
Future sight 100 100% Chosen Target 10 Heightens inner power to strike 2 turns later.
Rock smash 40 100% Chosen Target 15 A rock-crushing attack that may lower DEFENSE.
Bulldoze 60 100% All but yourself 20 May decrease opponent's Speed by 1 stage.







© PokéCheats 2007-2013. All Rights Reserved. Pokémon and related characters are ©1995-2012 Nintendo, Creatures, Gamefreak and Pokémon . All other copyrights go to the original creators or owners. See credits page.

Valid XHTML 1.0 Transitional