01/15/25, 13:44
Emolga Moves
#586 Sawsbuck Pokédex Strategy Moves Database Karrablast #588


This Pokemon can learn: 46 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Charge -- --% User 20 Charges power to boost the electric move used next.
Taunt -- 100% Chosen Target 20 Taunts the foe into only using attack moves.
Air slash 75 95% Chosen Target 20 May cause opponent to flinch
Charm -- 100% Chosen Target 20 Charms the foe and sharply reduces its ATTACK.
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Spark 65 100% Chosen Target 20 An electrified tackle that may paralyze the foe.
Covet 60 100% Chosen Target 40 Cutely begs to obtain an item held by the foe.
Attract -- 100% Chosen Target 15 Makes the opposite gender less likely to attack.
Flash -- 100% Chosen Target 20 Looses a powerful blast of light that cuts accuracy.
Cut 50 95% Chosen Target 30 Cuts the foe with sharp scythes, claws, etc.
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Shock wave 60 --% Chosen Target 20 A fast and unavoidable electric attack.
Electro ball ??? 100% Chosen Target 10 Has a higher Base Power the higher your speed is compared to the target.
Thundershock 40 100% Chosen Target 30 An electrical attack that may paralyze the foe.
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Thunderbolt 95 100% Chosen Target 15 A strong electrical attack that may paralyze the foe.
Thunder wave -- 100% Chosen Target 20 A weak jolt of electricity that paralyzes the foe.
Thunder 120 70% Chosen Target 10 A lightning attack that may cause paralysis.
Roost -- --% User 10 Restores half of max HP
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
Baton pass -- --% User 40 Switches out the user while keeping effects in play.
Encore -- 100% Chosen Target 5 Makes the foe repeat its last move over 2 to 6 turns.
Pursuit 40 100% Chosen Target 20 Inflicts bad damage if used on a foe switching out.
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Agility -- --% User 30 Relaxes the body to sharply boost SPEED.
Iron tail 100 75% Chosen Target 15 Attacks with a rock-hard tail. May lower DEFENSE.
Quick attack 40 100% Chosen Target 30 An extremely fast attack that always strikes first.
Discharge 80 100% All but yourself 15 May induce paralysis
U-turn 70 100% Chosen Target 20 User switches out automatically after attack
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Fling ??? 100% Chosen Target 10 Hurls out held item, power depends on held item
Rain dance -- --% Field 5 Boosts the power of WATER- type moves for 5 turns.
Tail whip -- 100% Opponents 30 Wags the tail to lower the foe's DEFENSE.
Astonish 30 100% Chosen Target 15 An attack that may shock the foe into flinching.
Acrobatics 55 100% Chosen Target 15 Allows the user to hit the opposite opponent in a Triple Battle.
Light screen -- --% Team Side 30 Creates a wall of light that lowers SP. ATK damage.
Protect -- --% User 10 Evades attack, but may fail if used in succession.
Charge beam 50 90% Chosen Target 10 High chance of raising user's SP.ATT one stage
Volt switch 70 100% Chosen Target 20 Switch to another Pokémon
Tickle -- 100% Chosen Target 20 Makes the foe laugh to lower ATTACK and DEFENSE.
Wild charge 90 100% Chosen Target 15 Returns to user 1/4 of HP lost by opponent due to this attack (recoil).
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Aerial ace 60 --% Chosen Target 20 An extremely speedy and unavoidable attack.







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