01/15/25, 14:05
Excadrill Moves
#529 Drilbur Pokédex Strategy Moves Database Audino #531


This Pokemon can learn: 50 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Sandstorm -- --% Field 10 Causes a sandstorm that rages for several turns.
X-scissor 80 100% Chosen Target 15 No Added Effect.
Strength 80 100% Chosen Target 15 Builds enormous power, then slams the foe.
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Focus blast 120 70% Chosen Target 5 May lower foe's SP.DEF one stage
Scratch 40 100% Chosen Target 35 Scratches the foe with sharp claws.
Brick break 75 100% Chosen Target 15 Destroys barriers such as REFLECT and causes damage.
Attract -- 100% Chosen Target 15 Makes the opposite gender less likely to attack.
Earth power 90 100% Chosen Target 10 May lower foe's SP.DEF one stage
Giga impact 150 90% Chosen Target 5 User cannot attack next turn
Swords dance -- --% User 30 A fighting dance that sharply raises ATTACK.
Cut 50 95% Chosen Target 30 Cuts the foe with sharp scythes, claws, etc.
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Shadow claw 70 100% Chosen Target 15 High critical hit ratio
Fury swipes 18 80% Chosen Target 15 Rakes the foe with sharp claws, etc., 2 to 5 times.
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Earthquake 100 100% All but yourself 10 A powerful quake, but has no effect on flying foes.
Rock slide 75 90% Opponents 10 Large boulders are hurled. May cause flinching.
Fissure ??? 30% Chosen Target 5 A one-hit KO move that drops the foe in a fissure.
Dig 80 100% Chosen Target 10 Digs underground the first turn and strikes next turn.
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Rapid spin 20 100% Chosen Target 40 Spins the body at high speed to strike the foe.
Slash 70 100% Chosen Target 20 Slashes with claws, etc. Has a high critical-hit ratio.
Rock climb 90 85% Chosen Target 20 May induce confusion
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Metal claw 50 95% Chosen Target 35 A claw attack that may raise the user's ATTACK.
Mud sport -- --% Field 15 Covers the user in mud to raise electrical resistance.
Horn drill ??? 30% Chosen Target 5 A one-hit KO attack that uses a horn like a drill.
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Crush claw 75 95% Chosen Target 10 Tears at the foe with sharp claws. May lower DEFENSE.
Fling ??? 100% Chosen Target 10 Hurls out held item, power depends on held item
Rock smash 40 100% Chosen Target 15 A rock-crushing attack that may lower DEFENSE.
Protect -- --% User 10 Evades attack, but may fail if used in succession.
Rock tomb 50 80% Chosen Target 10 Stops the foe from moving with rocks and cuts SPEED.
Metal sound -- 85% Chosen Target 40 Emits a horrible screech that sharply lowers SP. DEF.
Sludge bomb 90 100% Chosen Target 10 Sludge is hurled to inflict damage. May also poison.
Bulldoze 60 100% All but yourself 20 May decrease opponent's Speed by 1 stage.
Mud-slap 20 100% Chosen Target 10 Hurls mud in the foe's face to reduce its accuracy.
Drill run 80 95% Chosen Target 10 Good chance for a critical hit.
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Hyper beam 150 90% Chosen Target 5 Powerful, but leaves the user immobile the next turn.
Poison jab 80 100% Chosen Target 20 May poison foe
Skull bash 100 100% Chosen Target 15 Tucks in the head, then attacks on the next turn.
Aerial ace 60 --% Chosen Target 20 An extremely speedy and unavoidable attack.
Hone claws -- --% User 15 Raises Atk and Acc 1 stage.
Submission 80 80% Chosen Target 25 A reckless body slam that also hurts the user.
Iron defense -- --% User 15 Hardens the body's surface to sharply raise DEFENSE.







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