05/10/24, 16:30
Golduck Moves
#054 Psyduck Pokédex Strategy Moves Database Mankey #056


This Pokemon can learn: 97 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Amnesia -- --% User 20 Forgets about something and sharply raises SP. DEF.
Focus punch 150 100% Chosen Target 20 A powerful loyalty attack. The user flinches if hit.
Mega punch 80 85% Chosen Target 20 A strong punch thrown with incredible power.
Aqua tail 90 90% Chosen Target 10 No Added Effect
Ice punch 75 100% Chosen Target 15 An icy punch that may freeze the foe.
Scratch 40 100% Chosen Target 35 Scratches the foe with sharp claws.
Role play -- --% Chosen Target 10 Mimics the target and copies its special ability.
Flash -- 100% Chosen Target 20 Looses a powerful blast of light that cuts accuracy.
Focus blast 120 70% Chosen Target 5 May lower foe's SP.DEF one stage
Brick break 75 100% Chosen Target 15 Destroys barriers such as REFLECT and causes damage.
Yawn -- --% Chosen Target 10 Lulls the foe into yawning, then sleeping next turn.
Giga impact 150 90% Chosen Target 5 User cannot attack next turn
Fury swipes 18 80% Chosen Target 15 Rakes the foe with sharp claws, etc., 2 to 5 times.
Refresh -- --% User 20 Heals poisoning, paralysis, or a burn.
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Mega kick 120 75% Chosen Target 5 An extremely powerful kick with intense force.
Shadow claw 70 100% Chosen Target 15 High critical hit ratio
Secret power 70 100% Chosen Target 20 An attack with effects that vary by location.
Dive 80 100% Chosen Target 10 Dives underwater the first turn and strikes next turn.
Headbutt 70 100% Chosen Target 15 A ramming attack that may cause flinching.
Mud bomb 65 85% Chosen Target 10 May lower foe's accuracy one stage
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Body slam 85 100% Chosen Target 15 A full-body slam that may cause paralysis.
Zen headbutt 80 90% Chosen Target 15 May cause foe to flinch.
Mud sport -- --% Field 15 Covers the user in mud to raise electrical resistance.
Double-edge 120 100% Chosen Target 15 A life-risking tackle that also hurts the user.
Rock climb 90 85% Chosen Target 20 May induce confusion
Tail whip -- 100% Opponents 30 Wags the tail to lower the foe's DEFENSE.
Snore 40 100% Chosen Target 15 A loud attack that can be used only while asleep.
Disable -- 100% Chosen Target 20 Psychically disables one of the foe's moves.
Protect -- --% User 10 Evades attack, but may fail if used in succession.
Captivate -- 100% Opponents 20 Lowers opposite gender foe's SP.ATT two stages
Water gun 40 100% Chosen Target 25 Squirts water to attack the foe.
Hydro pump 120 80% Chosen Target 5 Blasts water at high power to strike the foe.
Surf 95 100% All but yourself 15 Creates a huge wave, then crashes it down on the foe.
Ice beam 95 100% Chosen Target 10 Blasts the foe with an icy beam that may freeze it.
Mud-slap 20 100% Chosen Target 10 Hurls mud in the foe's face to reduce its accuracy.
Blizzard 120 70% Opponents 5 Hits the foe with an icy storm that may freeze it.
Aqua jet 40 100% Chosen Target 20 Always strikes first
Psybeam 65 100% Chosen Target 20 Fires a peculiar ray that may confuse the foe.
Foresight -- --% Chosen Target 40 Negates the foe's efforts to heighten evasiveness.
Signal beam 75 100% Chosen Target 15 A strange beam attack that may confuse the foe.
Hyper beam 150 90% Chosen Target 5 Powerful, but leaves the user immobile the next turn.
Icy wind 55 95% Opponents 15 A chilling attack that lowers the foe's SPEED.
Low kick ??? 100% Chosen Target 20 A kick that inflicts more damage on heavier foes.
Counter ??? 100% Intermediate Target 20 Retaliates any physical hit with double the power.
Seismic toss ??? 100% Chosen Target 20 Inflicts damage identical to the user's level.
Strength 80 100% Chosen Target 15 Builds enormous power, then slams the foe.
Aerial ace 60 --% Chosen Target 20 An extremely speedy and unavoidable attack.
Endure -- --% User 10 Endures any attack for 1 turn, leaving at least 1HP.
Charm -- 100% Chosen Target 20 Charms the foe and sharply reduces its ATTACK.
Hone claws -- --% User 15 Raises Atk and Acc 1 stage.
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Wonder room -- --% Field 10 All Def and SpD swapped for 5 turns.
Fury cutter 20 95% Chosen Target 20 An attack that intensifies on each successive hit.
Psyshock 80 100% Chosen Target 10 Calculate's damage with the target's Def stat.
Attract -- 100% Chosen Target 15 Makes the opposite gender less likely to attack.
Sleep talk -- --% User 10 Uses an own move randomly while asleep.
Telekinesis -- --% Chosen Target 15 Makes Target easier to hit for 3 turns.
Water sport -- --% Field 15 The user becomes soaked to raise resistance to fire.
Calm mind -- --% User 20 Raises SP. ATK and SP. DEF by focusing the mind.
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Water pulse 60 100% Chosen Target 20 Attacks with ultrasonic waves. May confuse the foe
Dig 80 100% Chosen Target 10 Digs underground the first turn and strikes next turn.
Synchronoise 70 100% All but yourself 15 Deals more damage if Target is the same type as User.
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
Dynamicpunch 100 50% Chosen Target 5 Powerful and sure to cause confusion, but inaccurate.
Confusion 50 100% Chosen Target 25 A psychic attack that may cause confusion.
Soak -- 100% Chosen Target 20 Turns the target into the Water type.
Psychic 90 100% Chosen Target 10 A powerful psychic attack that may lower SP. DEF.
Hypnosis -- 60% Chosen Target 20 A hypnotizing move that may induce sleep.
Encore -- 100% Chosen Target 5 Makes the foe repeat its last move over 2 to 6 turns.
Low sweep 60 100% Chosen Target 20 Decreases opponent's Speed by 1 stage.
Brine 65 100% Chosen Target 10 Power doubles if foe's HP is less than half
Iron tail 100 75% Chosen Target 15 Attacks with a rock-hard tail. May lower DEFENSE.
Natural gift ??? 100% Chosen Target 15 Power and type of move depends on the held berry
Mimic -- --% Chosen Target 10 Copies a move used by the foe during one battle.
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Screech -- 85% Chosen Target 40 Emits a screech to sharply reduce the foe's DEFENSE.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Cross chop 100 80% Chosen Target 5 A double-chopping attack. High critical-hit ratio.
Rain dance -- --% Field 5 Boosts the power of WATER- type moves for 5 turns.
Confuse ray -- 100% Chosen Target 10 A sinister ray that confuses the foe.
Scald 80 100% Chosen Target 15 May burn opponent. (30%)
Fling ??? 100% Chosen Target 10 Hurls out held item, power depends on held item
Psych up -- --% Chosen Target 10 Copies the foe's effect(s) and gives to the user.
Light screen -- --% Team Side 30 Creates a wall of light that lowers SP. ATK damage.
Future sight 100 100% Chosen Target 10 Heightens inner power to strike 2 turns later.
Rock smash 40 100% Chosen Target 15 A rock-crushing attack that may lower DEFENSE.
Whirlpool 35 85% Chosen Target 15 Traps and hurts the foe in a whirlpool for 2 to 5 turns.
Worry seed -- 100% Chosen Target 10 Changes the ability of foe to insomnia.
Hail -- --% Field 10 Summons a hailstorm that strikes every turn.
Waterfall 80 100% Chosen Target 15 Charges the foe with speed to climb waterfalls.
Swift 60 --% Opponents 20 Sprays star-shaped rays that never miss.







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