01/15/25, 04:48
Maractus Moves
#555 Darmanitan Pokédex Strategy Moves Database Dwebble #557


This Pokemon can learn: 43 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Seed bomb 80 100% Chosen Target 15 No Added Effect
Giga drain 75 100% Chosen Target 10 An attack that steals half the damage inflicted.
Cotton guard -- --% User 10 Sharply raises Defense.
Absorb 20 100% Chosen Target 25 An attack that absorbs half the damage inflicted.
Mega drain 40 100% Chosen Target 15 An attack that absorbs half the damage inflicted.
Bounce 85 85% Chosen Target 5 Bounces up, then down the next turn. May paralyze.
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Leech seed -- 90% Chosen Target 10 Plants a seed on the foe to steal HP on every turn.
Growth -- --% User 40 Forces the body to grow and heightens SP. ATK.
Ingrain -- --% User 20 Lays roots that restore HP. The user can't switch out.
Solarbeam 120 100% Chosen Target 10 Absorbs light in one turn, then attacks next turn.
Energy ball 80 100% Chosen Target 10 May lower foe's SP.DEF one stage
Attract -- 100% Chosen Target 15 Makes the opposite gender less likely to attack.
Petal dance 120 100% Random Target 10 A rampage of 2 to 3 turns that confuses the user.
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Safeguard -- --% Team Side 25 A mystical force prevents all status problems.
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
After you -- --% Chosen Target 15 Makes the target move immediately after the user.
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Sweet scent -- 100% Opponents 20 Allures the foe to reduce evasiveness.
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Acupressure -- --% Partner or User 30 Randomly raises user's one stat two stages
Needle arm 60 100% Chosen Target 15 Attacks with thorny arms. May cause flinching.
Synthesis -- --% User 5 Restores HP. The amount varies with the weather.
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Sunny day -- --% Field 5 Boosts the power of FIRE- type moves for 5 turns.
Pin missile 14 85% Chosen Target 20 Sharp pins are fired to strike 2 to 5 times.
Cotton spore -- 100% Chosen Target 40 Spores cling to the foe, sharply reducing SPEED.
Grass knot ??? 100% Chosen Target 20 Power increases if foe is heavy
Protect -- --% User 10 Evades attack, but may fail if used in succession.
Wood hammer 120 100% Chosen Target 15 User takes recoil damage.
Grasswhistle -- 55% Chosen Target 15 Lulls the foe into sleep with a pleasant melody.
Worry seed -- 100% Chosen Target 10 Changes the ability of foe to insomnia.
Sucker punch 80 100% Chosen Target 5 Always strikes first, but fails if foe is not using attacking move
Spikes -- --% Opposing Team 20 Sets spikes that hurt a foe switching out.
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Poison jab 80 100% Chosen Target 20 May poison foe
Bullet seed 25 100% Chosen Target 30 Shoots 2 to 5 seeds in a row to strike the foe.
Peck 35 100% Chosen Target 35 Attacks the foe with a jabbing beak, etc.
Aerial ace 60 --% Chosen Target 20 An extremely speedy and unavoidable attack.







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