01/15/25, 13:32
Mewtwo Moves
#149 Dragonite Pokédex Strategy Moves Database Mew #151


This Pokemon can learn: 114 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Amnesia -- --% User 20 Forgets about something and sharply raises SP. DEF.
Focus punch 150 100% Chosen Target 20 A powerful loyalty attack. The user flinches if hit.
Aura sphere 90 --% Chosen Target 20 Cannot miss
Poison jab 80 100% Chosen Target 20 May poison foe
Mega punch 80 85% Chosen Target 20 A strong punch thrown with incredible power.
Taunt -- 100% Chosen Target 20 Taunts the foe into only using attack moves.
Dream eater 100 100% Chosen Target 15 Takes one half the damage inflicted on a sleeping foe.
Fire punch 75 100% Chosen Target 15 A fiery punch that may burn the foe.
Ice punch 75 100% Chosen Target 15 An icy punch that may freeze the foe.
Aqua tail 90 90% Chosen Target 10 No Added Effect
Thunderpunch 75 100% Chosen Target 15 An electrified punch that may paralyze the foe.
Trick -- 100% Chosen Target 10 Tricks the foe into trading held items.
Role play -- --% Chosen Target 10 Mimics the target and copies its special ability.
Magic coat -- --% User 15 Reflects special effects back to the attacker.
Psystrike 100 100% Chosen Target 10 Deals damage based on the target's Def.
Recycle -- --% User 10 Recycles a used item for one more use.
Drain punch 75 100% Chosen Target 10 User recovers half the damage inflicted
Flash -- 100% Chosen Target 20 Looses a powerful blast of light that cuts accuracy.
Focus blast 120 70% Chosen Target 5 May lower foe's SP.DEF one stage
Brick break 75 100% Chosen Target 15 Destroys barriers such as REFLECT and causes damage.
Energy ball 80 100% Chosen Target 10 May lower foe's SP.DEF one stage
Giga impact 150 90% Chosen Target 5 User cannot attack next turn
Skill swap -- --% Chosen Target 10 The user swaps special abilities with the target.
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Mega kick 120 75% Chosen Target 5 An extremely powerful kick with intense force.
Rock slide 75 90% Opponents 10 Large boulders are hurled. May cause flinching.
Avalanche 60 100% Chosen Target 10 Power doubles if user receives damage first
Snatch -- --% User 10 Steals the effects of the move the foe uses next.
Secret power 70 100% Chosen Target 20 An attack with effects that vary by location.
Headbutt 70 100% Chosen Target 15 A ramming attack that may cause flinching.
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Psycho cut 70 100% Chosen Target 20 high critical hit ratio
Body slam 85 100% Chosen Target 15 A full-body slam that may cause paralysis.
Zen headbutt 80 90% Chosen Target 15 May cause foe to flinch.
Double-edge 120 100% Chosen Target 15 A life-risking tackle that also hurts the user.
Rock climb 90 85% Chosen Target 20 May induce confusion
Trick room -- --% Field 5 Slower Pok�mon attacks first in 5 turns
Nightmare -- 100% Chosen Target 15 Inflicts 1/4 damage on a sleeping foe every turn.
Snore 40 100% Chosen Target 15 A loud attack that can be used only while asleep.
Disable -- 100% Chosen Target 20 Psychically disables one of the foe's moves.
Stone edge 100 80% Chosen Target 5 High critical hit ratio
Protect -- --% User 10 Evades attack, but may fail if used in succession.
Flamethrower 95 100% Chosen Target 15 A powerful fire attack that may inflict a burn.
Grass knot ??? 100% Chosen Target 20 Power increases if foe is heavy
Mist -- --% Team Side 30 Creates a mist that stops reduction of abilities.
Rock tomb 50 80% Chosen Target 10 Stops the foe from moving with rocks and cuts SPEED.
Charge beam 50 90% Chosen Target 10 High chance of raising user's SP.ATT one stage
Ice beam 95 100% Chosen Target 10 Blasts the foe with an icy beam that may freeze it.
Mud-slap 20 100% Chosen Target 10 Hurls mud in the foe's face to reduce its accuracy.
Blizzard 120 70% Opponents 5 Hits the foe with an icy storm that may freeze it.
Signal beam 75 100% Chosen Target 15 A strange beam attack that may confuse the foe.
Hyper beam 150 90% Chosen Target 5 Powerful, but leaves the user immobile the next turn.
Icy wind 55 95% Opponents 15 A chilling attack that lowers the foe's SPEED.
Low kick ??? 100% Chosen Target 20 A kick that inflicts more damage on heavier foes.
Counter ??? 100% Intermediate Target 20 Retaliates any physical hit with double the power.
Seismic toss ??? 100% Chosen Target 20 Inflicts damage identical to the user's level.
Sandstorm -- --% Field 10 Causes a sandstorm that rages for several turns.
Strength 80 100% Chosen Target 15 Builds enormous power, then slams the foe.
Aerial ace 60 --% Chosen Target 20 An extremely speedy and unavoidable attack.
Endure -- --% User 10 Endures any attack for 1 turn, leaving at least 1HP.
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Solarbeam 120 100% Chosen Target 10 Absorbs light in one turn, then attacks next turn.
Bulk up -- --% User 20 Bulks up the body to boost both ATTACK and DEFENSE.
Psyshock 80 100% Chosen Target 10 Calculate's damage with the target's Def stat.
Sleep talk -- --% User 10 Uses an own move randomly while asleep.
Telekinesis -- --% Chosen Target 15 Makes Target easier to hit for 3 turns.
Calm mind -- --% User 20 Raises SP. ATK and SP. DEF by focusing the mind.
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Thunderbolt 95 100% Chosen Target 15 A strong electrical attack that may paralyze the foe.
Thunder wave -- 100% Chosen Target 20 A weak jolt of electricity that paralyzes the foe.
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Thunder 120 70% Chosen Target 10 A lightning attack that may cause paralysis.
Safeguard -- --% Team Side 25 A mystical force prevents all status problems.
Earthquake 100 100% All but yourself 10 A powerful quake, but has no effect on flying foes.
Shock wave 60 --% Chosen Target 20 A fast and unavoidable electric attack.
Water pulse 60 100% Chosen Target 20 Attacks with ultrasonic waves. May confuse the foe
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
Dynamicpunch 100 50% Chosen Target 5 Powerful and sure to cause confusion, but inaccurate.
Confusion 50 100% Chosen Target 25 A psychic attack that may cause confusion.
Psychic 90 100% Chosen Target 10 A powerful psychic attack that may lower SP. DEF.
Gravity -- --% Field 5 Disables moves that fly or levitate in 5 turns
Miracle eye -- --% Chosen Target 40 Removes dark type's psychic immunity and resets foe's evasiveness
Low sweep 60 100% Chosen Target 20 Decreases opponent's Speed by 1 stage.
Iron tail 100 75% Chosen Target 15 Attacks with a rock-hard tail. May lower DEFENSE.
Natural gift ??? 100% Chosen Target 15 Power and type of move depends on the held berry
Mimic -- --% Chosen Target 10 Copies a move used by the foe during one battle.
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Recover -- --% User 10 Recovers up to half the user's maximum HP.
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Rain dance -- --% Field 5 Boosts the power of WATER- type moves for 5 turns.
Sunny day -- --% Field 5 Boosts the power of FIRE- type moves for 5 turns.
Embargo -- 100% Chosen Target 15 Foe is unable to use held items
Fling ??? 100% Chosen Target 10 Hurls out held item, power depends on held item
Barrier -- --% User 30 Creates a barrier that sharply raises DEFENSE.
Psych up -- --% Chosen Target 10 Copies the foe's effect(s) and gives to the user.
Light screen -- --% Team Side 30 Creates a wall of light that lowers SP. ATK damage.
Reflect -- --% Team Side 20 Creates a wall of light that weakens physical attacks.
Shadow ball 80 100% Chosen Target 15 Hurls a black blob that may lower the foe's SP. DEF.
Incinerate 30 100% Opponents 15 Removes the target's Berry.
Future sight 100 100% Chosen Target 10 Heightens inner power to strike 2 turns later.
Rock smash 40 100% Chosen Target 15 A rock-crushing attack that may lower DEFENSE.
Metronome -- --% User 10 Waggles a finger to use any POKEMON move at random.
Me first ??? --% Me First Target 20 Strikes first with foe's attack at 1.5 power
Selfdestruct 200 100% All but yourself 5 Inflicts severe damage but makes the user faint.
Power swap -- --% Chosen Target 10 Swaps ATTACK and SP.ATT with target
Guard swap -- --% Chosen Target 10 Swarps DEFENSE and SP.DEF with target
Fire blast 120 85% Chosen Target 5 A fiery blast that scorches all. May cause a burn.
Hail -- --% Field 10 Summons a hailstorm that strikes every turn.
Torment -- 100% Chosen Target 15 Torments the foe and stops successive use of a move.
Swift 60 --% Opponents 20 Sprays star-shaped rays that never miss.
Bulldoze 60 100% All but yourself 20 May decrease opponent's Speed by 1 stage.
Will-o-wisp -- 75% Chosen Target 15 Inflicts a burn on the foe with intense fire.







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