01/15/25, 13:51
Sunflora Moves
#191 | Sunkern | Pokédex Strategy Moves Database | Yanma | #193 |
This Pokemon can learn: 57 moves!
Name: | Power: | Accuracy: | Type: | Target: | PP: | Description: |
---|---|---|---|---|---|---|
Seed bomb | 80 | 100% | Chosen Target | 15 | No Added Effect | |
Pound | 40 | 100% | Chosen Target | 35 | Pounds the foe with forelegs or tail. | |
Giga drain | 75 | 100% | Chosen Target | 10 | An attack that steals half the damage inflicted. | |
Endure | -- | --% | User | 10 | Endures any attack for 1 turn, leaving at least 1HP. | |
Helping hand | -- | --% | Partner | 20 | Boosts the power of the recipient's moves. | |
Absorb | 20 | 100% | Chosen Target | 25 | An attack that absorbs half the damage inflicted. | |
Mega drain | 40 | 100% | Chosen Target | 15 | An attack that absorbs half the damage inflicted. | |
Swagger | -- | 90% | Chosen Target | 15 | Confuses the foe, but also sharply raises ATTACK. | |
Leech seed | -- | 90% | Chosen Target | 10 | Plants a seed on the foe to steal HP on every turn. | |
Growth | -- | --% | User | 40 | Forces the body to grow and heightens SP. ATK. | |
Ingrain | -- | --% | User | 20 | Lays roots that restore HP. The user can't switch out. | |
Razor leaf | 55 | 95% | Opponents | 25 | Cuts the enemy with leaves. High critical-hit ratio. | |
Solarbeam | 120 | 100% | Chosen Target | 10 | Absorbs light in one turn, then attacks next turn. | |
Energy ball | 80 | 100% | Chosen Target | 10 | May lower foe's SP.DEF one stage | |
Attract | -- | 100% | Chosen Target | 15 | Makes the opposite gender less likely to attack. | |
Earth power | 90 | 100% | Chosen Target | 10 | May lower foe's SP.DEF one stage | |
Petal dance | 120 | 100% | Random Target | 10 | A rampage of 2 to 3 turns that confuses the user. | |
Sleep talk | -- | --% | User | 10 | Uses an own move randomly while asleep. | |
Flash | -- | 100% | Chosen Target | 20 | Looses a powerful blast of light that cuts accuracy. | |
Giga impact | 150 | 90% | Chosen Target | 5 | User cannot attack next turn | |
Swords dance | -- | --% | User | 30 | A fighting dance that sharply raises ATTACK. | |
Cut | 50 | 95% | Chosen Target | 30 | Cuts the foe with sharp scythes, claws, etc. | |
Return | ??? | 100% | Chosen Target | 20 | An attack that increases in power with friendship. | |
Endeavor | ??? | 100% | Chosen Target | 5 | Gains power if the user's HP is lower than the foe's HP. | |
Frustration | ??? | 100% | Chosen Target | 20 | An attack that is stronger if the TRAINER is disliked. | |
Safeguard | -- | --% | Team Side | 25 | A mystical force prevents all status problems. | |
Rest | -- | --% | User | 10 | The user sleeps for 2 turns, restoring HP and status. | |
Secret power | 70 | 100% | Chosen Target | 20 | An attack with effects that vary by location. | |
Toxic | -- | 90% | Chosen Target | 10 | Poisons the foe with an intensifying toxin. | |
Encore | -- | 100% | Chosen Target | 5 | Makes the foe repeat its last move over 2 to 6 turns. | |
Round | 60 | 100% | Chosen Target | 15 | Raises Base Power the more Pokemon you have with the attack. | |
Natural gift | ??? | 100% | Chosen Target | 15 | Power and type of move depends on the held berry | |
Sweet scent | -- | 100% | Opponents | 20 | Allures the foe to reduce evasiveness. | |
Substitute | -- | --% | User | 10 | Creates a decoy using 1/4 of the user's maximum HP. | |
Morning sun | -- | --% | User | 5 | Restores HP. The amount varies with the weather. | |
Synthesis | -- | --% | User | 5 | Restores HP. The amount varies with the weather. | |
Leaf storm | 140 | 90% | Chosen Target | 5 | Lowers users SP.ATT two stages | |
Mimic | -- | --% | Chosen Target | 10 | Copies a move used by the foe during one battle. | |
Hidden power | ??? | 100% | Chosen Target | 15 | The effectiveness varies with the user. | |
Double team | -- | --% | User | 15 | Creates illusory copies to raise evasiveness. | |
Double-edge | 120 | 100% | Chosen Target | 15 | A life-risking tackle that also hurts the user. | |
Snore | 40 | 100% | Chosen Target | 15 | A loud attack that can be used only while asleep. | |
Sunny day | -- | --% | Field | 5 | Boosts the power of FIRE- type moves for 5 turns. | |
Curse | -- | --% | Intermediate Target | 10 | A move that functions differently for GHOSTS. | |
Captivate | -- | 100% | Opponents | 20 | Lowers opposite gender foe's SP.ATT two stages | |
Grass knot | ??? | 100% | Chosen Target | 20 | Power increases if foe is heavy | |
Light screen | -- | --% | Team Side | 30 | Creates a wall of light that lowers SP. ATK damage. | |
Protect | -- | --% | User | 10 | Evades attack, but may fail if used in succession. | |
Bide | ??? | --% | User | 10 | Endures attack for 2 turns to retaliate double. | |
Grasswhistle | -- | 55% | Chosen Target | 15 | Lulls the foe into sleep with a pleasant melody. | |
Uproar | 90 | 100% | Random Target | 10 | Causes an uproar for 2 to 5 turns and prevents sleep. | |
Worry seed | -- | 100% | Chosen Target | 10 | Changes the ability of foe to insomnia. | |
Sludge bomb | 90 | 100% | Chosen Target | 10 | Sludge is hurled to inflict damage. May also poison. | |
Facade | 70 | 100% | Chosen Target | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. | |
Hyper beam | 150 | 90% | Chosen Target | 5 | Powerful, but leaves the user immobile the next turn. | |
Bullet seed | 25 | 100% | Chosen Target | 30 | Shoots 2 to 5 seeds in a row to strike the foe. | |
Nature power | -- | --% | Intermediate Target | 20 | The type of attack varies depending on the location. |
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