01/15/25, 11:53
Thundurus Moves
#641 Tornadus Pokédex Strategy Moves Database Reshiram #643


This Pokemon can learn: 57 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Charge -- --% User 20 Charges power to boost the electric move used next.
Taunt -- 100% Chosen Target 20 Taunts the foe into only using attack moves.
Strength 80 100% Chosen Target 15 Builds enormous power, then slams the foe.
Bulk up -- --% User 20 Bulks up the body to boost both ATTACK and DEFENSE.
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Focus blast 120 70% Chosen Target 5 May lower foe's SP.DEF one stage
Smack down 50 100% Chosen Target 15 Makes Flying opponents succeptible to Ground moves. (100%)
Revenge 60 100% Chosen Target 10 An attack that gains power if injured by the foe.
Brick break 75 100% Chosen Target 15 Destroys barriers such as REFLECT and causes damage.
Attract -- 100% Chosen Target 15 Makes the opposite gender less likely to attack.
Sludge wave 95 100% All but yourself 10 May poison opponent. (10%)
Giga impact 150 90% Chosen Target 5 User cannot attack next turn
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Nasty plot -- --% User 20 Raises SP.ATT two stages
Shock wave 60 --% Chosen Target 20 A fast and unavoidable electric attack.
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Thundershock 40 100% Chosen Target 30 An electrical attack that may paralyze the foe.
Thunderbolt 95 100% Chosen Target 15 A strong electrical attack that may paralyze the foe.
Thunder wave -- 100% Chosen Target 20 A weak jolt of electricity that paralyzes the foe.
Fly 90 95% Chosen Target 15 Flies up on the first turn, then strikes the next turn.
Thunder 120 70% Chosen Target 10 A lightning attack that may cause paralysis.
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Hammer arm 100 90% Chosen Target 10 Lowers users SPEED one stage
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
Psychic 90 100% Chosen Target 10 A powerful psychic attack that may lower SP. DEF.
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Flash cannon 80 100% Chosen Target 10 May lower foe's SP.ATT one stage
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Agility -- --% User 30 Relaxes the body to sharply boost SPEED.
Discharge 80 100% All but yourself 15 May induce paralysis
Thief 40 100% Chosen Target 10 While attacking, it may steal the foe's held item.
U-turn 70 100% Chosen Target 20 User switches out automatically after attack
Payback 50 100% Chosen Target 10 Power doubles if user receives damage first
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Thrash 120 100% Random Target 10 A rampage of 2 to 3 turns that confuses the user.
Embargo -- 100% Chosen Target 15 Foe is unable to use held items
Sky drop 60 100% Chosen Target 10 Picks up the target on the first turn and drops them on the second.
Fling ??? 100% Chosen Target 10 Hurls out held item, power depends on held item
Rain dance -- --% Field 5 Boosts the power of WATER- type moves for 5 turns.
Incinerate 30 100% Opponents 15 Removes the target's Berry.
Crunch 80 100% Chosen Target 15 Crunches with sharp fangs. May lower DEF.
Astonish 30 100% Chosen Target 15 An attack that may shock the foe into flinching.
Heal block -- 100% Opponents 15 Foe is unable to restore HP in 5 turns
Bite 60 100% Chosen Target 25 Bites with vicious fangs. May cause flinching.
Grass knot ??? 100% Chosen Target 20 Power increases if foe is heavy
Rock smash 40 100% Chosen Target 15 A rock-crushing attack that may lower DEFENSE.
Protect -- --% User 10 Evades attack, but may fail if used in succession.
Charge beam 50 90% Chosen Target 10 High chance of raising user's SP.ATT one stage
Volt switch 70 100% Chosen Target 20 Switch to another Pokémon
Uproar 90 100% Random Target 10 Causes an uproar for 2 to 5 turns and prevents sleep.
Sludge bomb 90 100% Chosen Target 10 Sludge is hurled to inflict damage. May also poison.
Torment -- 100% Chosen Target 15 Torments the foe and stops successive use of a move.
Wild charge 90 100% Chosen Target 15 Returns to user 1/4 of HP lost by opponent due to this attack (recoil).
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Hyper beam 150 90% Chosen Target 5 Powerful, but leaves the user immobile the next turn.
Dark pulse 80 100% Chosen Target 15 May cause foe to flinch







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