03/29/24, 15:24
Wormadam-G Moves
#412 Burmy Pokédex Strategy Moves Database Mothim #414


This Pokemon can learn: 52 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Sandstorm -- --% Field 10 Causes a sandstorm that rages for several turns.
Endure -- --% User 10 Endures any attack for 1 turn, leaving at least 1HP.
Dream eater 100 100% Chosen Target 15 Takes one half the damage inflicted on a sleeping foe.
Venoshock 65 100% Chosen Target 10 Doubles power if Target is poisoned.
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Attract -- 100% Chosen Target 15 Makes the opposite gender less likely to attack.
Earth power 90 100% Chosen Target 10 May lower foe's SP.DEF one stage
Sleep talk -- --% User 10 Uses an own move randomly while asleep.
Flash -- 100% Chosen Target 20 Looses a powerful blast of light that cuts accuracy.
Giga impact 150 90% Chosen Target 5 User cannot attack next turn
String shot -- 95% Opponents 40 Binds the foe with string to reduce its SPEED.
Rock blast 25 90% Chosen Target 10 Hurls boulders at the foe 2 to 5 times in a row.
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Endeavor ??? 100% Chosen Target 5 Gains power if the user's HP is lower than the foe's HP.
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Skill swap -- --% Chosen Target 10 The user swaps special abilities with the target.
Safeguard -- --% Team Side 25 A mystical force prevents all status problems.
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Earthquake 100 100% All but yourself 10 A powerful quake, but has no effect on flying foes.
Secret power 70 100% Chosen Target 20 An attack with effects that vary by location.
Fissure ??? 30% Chosen Target 5 A one-hit KO move that drops the foe in a fissure.
Dig 80 100% Chosen Target 10 Digs underground the first turn and strikes next turn.
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
Confusion 50 100% Chosen Target 25 A psychic attack that may cause confusion.
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Psychic 90 100% Chosen Target 10 A powerful psychic attack that may lower SP. DEF.
Natural gift ??? 100% Chosen Target 15 Power and type of move depends on the held berry
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Tackle 50 100% Chosen Target 35 Charges the foe with a full- body tackle.
Thief 40 100% Chosen Target 10 While attacking, it may steal the foe's held item.
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Rain dance -- --% Field 5 Boosts the power of WATER- type moves for 5 turns.
Harden -- --% User 30 Stiffens the body's muscles to raise DEFENSE.
Snore 40 100% Chosen Target 15 A loud attack that can be used only while asleep.
Sunny day -- --% Field 5 Boosts the power of FIRE- type moves for 5 turns.
Flail ??? 100% Chosen Target 15 Inflicts more damage when the user's HP is down.
Psych up -- --% Chosen Target 10 Copies the foe's effect(s) and gives to the user.
Captivate -- 100% Opponents 20 Lowers opposite gender foe's SP.ATT two stages
Shadow ball 80 100% Chosen Target 15 Hurls a black blob that may lower the foe's SP. DEF.
Bug bite 60 100% Chosen Target 20 Receives effect from foe's held berry
Protect -- --% User 10 Evades attack, but may fail if used in succession.
Rock tomb 50 80% Chosen Target 10 Stops the foe from moving with rocks and cuts SPEED.
Uproar 90 100% Random Target 10 Causes an uproar for 2 to 5 turns and prevents sleep.
Struggle bug 30 100% Opponents 20 May decrease opponent's Special Attack by 1 stage.
Bulldoze 60 100% All but yourself 20 May decrease opponent's Speed by 1 stage.
Sucker punch 80 100% Chosen Target 5 Always strikes first, but fails if foe is not using attacking move
Mud-slap 20 100% Chosen Target 10 Hurls mud in the foe's face to reduce its accuracy.
Signal beam 75 100% Chosen Target 15 A strange beam attack that may confuse the foe.
Psybeam 65 100% Chosen Target 20 Fires a peculiar ray that may confuse the foe.
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Hyper beam 150 90% Chosen Target 5 Powerful, but leaves the user immobile the next turn.







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