01/15/25, 14:10
Gorebyss Moves
#367 | Huntail | Pokédex Strategy Moves Database | Relicanth | #369 |
This Pokemon can learn: 60 moves!
Name: | Power: | Accuracy: | Type: | Target: | PP: | Description: |
---|---|---|---|---|---|---|
Endure | -- | --% | User | 10 | Endures any attack for 1 turn, leaving at least 1HP. | |
Bounce | 85 | 85% | Chosen Target | 5 | Bounces up, then down the next turn. May paralyze. | |
Swagger | -- | 90% | Chosen Target | 15 | Confuses the foe, but also sharply raises ATTACK. | |
Attract | -- | 100% | Chosen Target | 15 | Makes the opposite gender less likely to attack. | |
Sleep talk | -- | --% | User | 10 | Uses an own move randomly while asleep. | |
Giga impact | 150 | 90% | Chosen Target | 5 | User cannot attack next turn | |
Return | ??? | 100% | Chosen Target | 20 | An attack that increases in power with friendship. | |
Water pulse | 60 | 100% | Chosen Target | 20 | Attacks with ultrasonic waves. May confuse the foe | |
Frustration | ??? | 100% | Chosen Target | 20 | An attack that is stronger if the TRAINER is disliked. | |
Safeguard | -- | --% | Team Side | 25 | A mystical force prevents all status problems. | |
Refresh | -- | --% | User | 20 | Heals poisoning, paralysis, or a burn. | |
Rest | -- | --% | User | 10 | The user sleeps for 2 turns, restoring HP and status. | |
Secret power | 70 | 100% | Chosen Target | 20 | An attack with effects that vary by location. | |
Dive | 80 | 100% | Chosen Target | 10 | Dives underwater the first turn and strikes next turn. | |
Baton pass | -- | --% | User | 40 | Switches out the user while keeping effects in play. | |
Toxic | -- | 90% | Chosen Target | 10 | Poisons the foe with an intensifying toxin. | |
Confusion | 50 | 100% | Chosen Target | 25 | A psychic attack that may cause confusion. | |
Round | 60 | 100% | Chosen Target | 15 | Raises Base Power the more Pokemon you have with the attack. | |
Psychic | 90 | 100% | Chosen Target | 10 | A powerful psychic attack that may lower SP. DEF. | |
Brine | 65 | 100% | Chosen Target | 10 | Power doubles if foe's HP is less than half | |
Natural gift | ??? | 100% | Chosen Target | 15 | Power and type of move depends on the held berry | |
Substitute | -- | --% | User | 10 | Creates a decoy using 1/4 of the user's maximum HP. | |
Agility | -- | --% | User | 30 | Relaxes the body to sharply boost SPEED. | |
Mud sport | -- | --% | Field | 15 | Covers the user in mud to raise electrical resistance. | |
Scald | 80 | 100% | Chosen Target | 15 | May burn opponent. (30%) | |
Body slam | 85 | 100% | Chosen Target | 15 | A full-body slam that may cause paralysis. | |
Shell smash | -- | --% | User | 15 | Raises Atk, SpAtk, and Spe but lowers Def and SpDef. | |
Mimic | -- | --% | Chosen Target | 10 | Copies a move used by the foe during one battle. | |
Hidden power | ??? | 100% | Chosen Target | 15 | The effectiveness varies with the user. | |
Double team | -- | --% | User | 15 | Creates illusory copies to raise evasiveness. | |
Double-edge | 120 | 100% | Chosen Target | 15 | A life-risking tackle that also hurts the user. | |
Rain dance | -- | --% | Field | 5 | Boosts the power of WATER- type moves for 5 turns. | |
Snore | 40 | 100% | Chosen Target | 15 | A loud attack that can be used only while asleep. | |
Confuse ray | -- | 100% | Chosen Target | 10 | A sinister ray that confuses the foe. | |
Captivate | -- | 100% | Opponents | 20 | Lowers opposite gender foe's SP.ATT two stages | |
Psych up | -- | --% | Chosen Target | 10 | Copies the foe's effect(s) and gives to the user. | |
Barrier | -- | --% | User | 30 | Creates a barrier that sharply raises DEFENSE. | |
Shadow ball | 80 | 100% | Chosen Target | 15 | Hurls a black blob that may lower the foe's SP. DEF. | |
Protect | -- | --% | User | 10 | Evades attack, but may fail if used in succession. | |
Supersonic | -- | 55% | Chosen Target | 20 | Emits bizarre sound waves that may confuse the foe. | |
Whirlpool | 35 | 85% | Chosen Target | 15 | Traps and hurts the foe in a whirlpool for 2 to 5 turns. | |
Water gun | 40 | 100% | Chosen Target | 25 | Squirts water to attack the foe. | |
Mud-slap | 20 | 100% | Chosen Target | 10 | Hurls mud in the foe's face to reduce its accuracy. | |
Hydro pump | 120 | 80% | Chosen Target | 5 | Blasts water at high power to strike the foe. | |
Signal beam | 75 | 100% | Chosen Target | 15 | A strange beam attack that may confuse the foe. | |
Surf | 95 | 100% | All but yourself | 15 | Creates a huge wave, then crashes it down on the foe. | |
Aqua ring | -- | --% | User | 20 | Restores HP every turn | |
Hail | -- | --% | Field | 10 | Summons a hailstorm that strikes every turn. | |
Ice beam | 95 | 100% | Chosen Target | 10 | Blasts the foe with an icy beam that may freeze it. | |
Blizzard | 120 | 70% | Opponents | 5 | Hits the foe with an icy storm that may freeze it. | |
Waterfall | 80 | 100% | Chosen Target | 15 | Charges the foe with speed to climb waterfalls. | |
Clamp | 35 | 85% | Chosen Target | 15 | Traps and squeezes the foe for 2 to 5 turns. | |
Facade | 70 | 100% | Chosen Target | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. | |
Muddy water | 95 | 85% | Opponents | 10 | Attacks with muddy water. May lower accuracy. | |
Icy wind | 55 | 95% | Opponents | 15 | A chilling attack that lowers the foe's SPEED. | |
Swift | 60 | --% | Opponents | 20 | Sprays star-shaped rays that never miss. | |
Hyper beam | 150 | 90% | Chosen Target | 5 | Powerful, but leaves the user immobile the next turn. | |
Amnesia | -- | --% | User | 20 | Forgets about something and sharply raises SP. DEF. | |
Aqua tail | 90 | 90% | Chosen Target | 10 | No Added Effect | |
Iron defense | -- | --% | User | 15 | Hardens the body's surface to sharply raise DEFENSE. |
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